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Scoring buckets list.

Here is a list of scoring buckets for MW4 Black Knight. There have been several new additions in BK. This list is taken from the mwconst.abi file found in the contents/ablscripts folder.

Bucket_KILL_LINK = 0;
Bucket_DEATH_LINK = 1;
Bucket_KILLS = 2; // How many kills I can take credit for
Bucket_FRIENDLY_KILLS = 3; // How many friendly-fire kills I've committed
Bucket_ENEMY_KILLS = 4; // How many enemies I've killed
Bucket_KILLS_BY_TONNAGE = 5; // Total tonnage of everyone I've killed
Bucket_FRIENDLY_KILLS_BY_TONNAGE = 6; // Total tonnage of all friendlies I've killed
Bucket_ENEMY_KILLS_BY_TONNAGE = 7; // Total tonnage of all enemies I've killed
Bucket_DEATHS = 8; // How many times I've died
Bucket_SUICIDES = 9; // How many times I killed myself
Bucket_DAMAGE_INFLICT = 10; // How much damage I've inflicted
Bucket_FRIENDLY_DAMAGE_INFLICT = 11; // How much damage I've inflicted on friendlies
Bucket_ENEMY_DAMAGE_INFLICT = 12; // How much damage I've inflicted on enemies
Bucket_DAMAGE_RECEIVE = 13; // How much damage I've received
Bucket_FRIENDLY_DAMAGE_RECEIVE = 14; // How much damage I've received from friendlies
Bucket_ENEMY_DAMAGE_RECEIVE = 15; // How much damage I've received from enemies
Bucket_COMPONENT_KILLS = 16; // How many components I've killed
Bucket_COMPONENT_DEATHS = 17; // How many components I've lost
Bucket_FRIENDLY_COMPONENT_KILLS = 18; // How many friendly units' components I've killed
Bucket_FRIENDLY_COMPONENT_DEATHS = 19; // How many components I've lost to friendly fire
Bucket_ENEMY_COMPONENT_KILLS = 20; // How many enemy units' components I've killed
Bucket_ENEMY_COMPONENT_DEATHS = 21; // How many components I've lost to enemy units
Bucket_DFA = 22; // How many times I've been able to pull off a Death From Above
Bucket_SHOTS_HIT = 23; // How many of my shots have hit
Bucket_SHOTS_FIRED = 24; // How many shots I've fired
Bucket_HEAD_SHOTS = 25; // How many of my shots have hit a 'Mech's head
Bucket_ARM_SHOTS = 26; // How many of my shots have hit a 'Mech's arm
Bucket_LEG_SHOTS = 27; // How many of my shots have hit a 'Mech's leg
Bucket_TORSO_SHOTS = 28; // How many of my shots have hit a 'Mech's torso
Bucket_KILLS_PC = 29;
Bucket_KILLS_AI = 30;
Bucket_BLANK = 31;
Bucket_SHUTDOWN_TIMER = 32;
Bucket_OBJECTIVE = 33; // How many seconds (total) I've remained within an objective area
Bucket_OBJECTIVE_CONTESTED = 34; // How many seconds (total) I've remained within an objective area with enemies in the same area
Bucket_OBJECTIVE_UNCONTESTED = 35; // How many seconds (total) I've remained within an objective area with no enemies in the same area
Bucket_FLAGS_TAKEN = 36; // How many flags I've picked up
Bucket_FLAGS_DROPPED = 37; // How many flags I've dropped due to dying while carrying the flag
Bucket_FLAGS_CAPTURED = 38; // How many flags I've successfully returned to my capture zone
Bucket_FLAG_HOLD_TIME = 39; // Total amount of time I've held any flags
Bucket_TIME = 40;
Bucket_ALIVE_PLAYERS = 41;
Bucket_DEAD_PLAYERS = 42;
Bucket_CUSTOM = 43;
Bucket_ENEMY_KILLS_BY_RATIO = 44;
Bucket_ENEMY_DAMAGE_INFLICT_BY_RATIO = 45;
Bucket_ENEMY_TURRET_KILLS = 46;
Bucket_FRIENDLY_TURRET_KILLS = 47;
Bucket_ENEMY_BUILDING_KILLS = 48;
Bucket_FRIENDLY_BUILDING_KILLS = 49;


Bucket_Team1 = -1;
Bucket_Team2 = -2;
Bucket_Team3 = -3;
Bucket_Team4 = -4;
Bucket_Team5 = -5;
Bucket_Team6 = -6;
Bucket_Team7 = -7;
Bucket_Team8 = -8;

Affects_Single = 0;
Affects_All = 1;